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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="SlotRacerSpashScreen.cs" company="Exit Games GmbH">
- // Part of: Photon Unity Networking Demos
- // </copyright>
- // <summary>
- // Used in SlotRacer Demo
- // </summary>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace Photon.Pun.Demo.SlotRacer
- {
- /// <summary>
- /// Slot racer splash screen. Inform about the slotRacer demo and the Cockpit control setup
- /// Gets deleted as soon as the scene plays
- /// </summary>
- [ExecuteInEditMode]
- public class SlotRacerSplashScreen : MonoBehaviour
- {
- #pragma warning disable 0414
- private string PunCockpit_scene = "PunCockpit-Scene";
- #pragma warning restore 0414
- public Text WarningText;
- public GameObject SplashScreen;
- private void Start()
- {
- if (Application.isPlaying)
- {
- Destroy(this.SplashScreen);
- Destroy(this);
- }
- }
- public void Update()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- if (this.WarningText == null)
- {
- return;
- }
- bool _found = false;
- bool _enabled = false;
- foreach (EditorBuildSettingsScene _scene in EditorBuildSettings.scenes)
- {
- if (_scene.path.EndsWith(this.PunCockpit_scene + ".unity"))
- {
- _found = true;
- _enabled = _scene.enabled;
- break;
- }
- }
- if (_found && _enabled)
- {
- this.WarningText.text = string.Empty;
- return;
- }
- if (_found && !_enabled)
- {
- this.WarningText.text = "<Color=Green>INFORMATION:</Color>\nThis demo can run with the PunCockpit Scene." +
- "\nFor this, the Scene '" +
- this.PunCockpit_scene +
- "' needs to be enabled to the build settings." +
- "\nElse, you'll get only a minimal Menu to connect";
- return;
- }
- if (!_found)
- {
- this.WarningText.text = "<Color=Green>INFORMATION:</Color>\nThis demo can run with the PunCockpit Scene." +
- "\n For this, the Scene '" +
- this.PunCockpit_scene +
- "' needs to be added to the build settings." +
- "\nElse, you'll get only a minimal Menu to connect";
- }
- }
- #endif
- }
- }
- }
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