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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="SlotLanes.cs" company="Exit Games GmbH">
- // Part of: Photon Unity Networking Demos
- // </copyright>
- // <summary>
- // Used in SlotRacer Demo
- // </summary>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
- using UnityEngine;
- using Photon.Pun.Demo.SlotRacer.Utils;
- namespace Photon.Pun.Demo.SlotRacer
- {
- /// <summary>
- /// Define Slot lanes and grid positions placeholders.
- /// This is a convenient approach to visually define the lanes and their grid positions without any complicated editors and setup framework.
- /// </summary>
- public class SlotLanes : MonoBehaviour {
- /// <summary>
- /// Instance Pointer to access GridPositions
- /// </summary>
- public static SlotLanes Instance;
- /// <summary>
- /// The grid positions.
- /// </summary>
- public SplinePosition[] GridPositions;
- void Awake()
- {
- Instance = this;
- }
- }
- }
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