LobbyTopPanel.cs 498 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace Photon.Pun.Demo.Asteroids
  4. {
  5. public class LobbyTopPanel : MonoBehaviour
  6. {
  7. private readonly string connectionStatusMessage = " Connection Status: ";
  8. [Header("UI References")]
  9. public Text ConnectionStatusText;
  10. #region UNITY
  11. public void Update()
  12. {
  13. ConnectionStatusText.text = connectionStatusMessage + PhotonNetwork.NetworkClientState;
  14. }
  15. #endregion
  16. }
  17. }