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- using UnityEngine;
- namespace Photon.Pun.Demo.Asteroids
- {
- public class AsteroidsGame
- {
- public const float ASTEROIDS_MIN_SPAWN_TIME = 5.0f;
- public const float ASTEROIDS_MAX_SPAWN_TIME = 10.0f;
- public const float PLAYER_RESPAWN_TIME = 4.0f;
- public const int PLAYER_MAX_LIVES = 3;
- public const string PLAYER_LIVES = "PlayerLives";
- public const string PLAYER_READY = "IsPlayerReady";
- public const string PLAYER_LOADED_LEVEL = "PlayerLoadedLevel";
- public static Color GetColor(int colorChoice)
- {
- switch (colorChoice)
- {
- case 0: return Color.red;
- case 1: return Color.green;
- case 2: return Color.blue;
- case 3: return Color.yellow;
- case 4: return Color.cyan;
- case 5: return Color.grey;
- case 6: return Color.magenta;
- case 7: return Color.white;
- }
- return Color.black;
- }
- }
- }
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