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- namespace Photon.Pun
- {
- using Photon.Realtime;
- /// <summary>
- /// Empty Base class for all PhotonView callbacks.
- /// </summary>
- public interface IPhotonViewCallback
- {
- }
- /// <summary>
- /// This interface defines a callback which fires prior to the PhotonNetwork destroying the PhotonView and Gameobject.
- /// </summary>
- public interface IOnPhotonViewPreNetDestroy : IPhotonViewCallback
- {
- /// <summary>
- /// This method is called before Destroy() is initiated for a networked object.
- /// </summary>
- /// <param name="rootView"></param>
- void OnPreNetDestroy(PhotonView rootView);
- }
- /// <summary>
- /// This interface defines a callback for changes to the PhotonView's owner.
- /// </summary>
- public interface IOnPhotonViewOwnerChange : IPhotonViewCallback
- {
- /// <summary>
- /// This method will be called when the PhotonView's owner changes.
- /// </summary>
- /// <param name="newOwner"></param>
- /// <param name="previousOwner"></param>
- void OnOwnerChange(Player newOwner, Player previousOwner);
- }
- /// <summary>
- /// This interface defines a callback for changes to the PhotonView's controller.
- /// </summary>
- public interface IOnPhotonViewControllerChange : IPhotonViewCallback
- {
- /// <summary>
- /// This method will be called when the PhotonView's controller changes.
- /// </summary>
- /// <param name="newOwner"></param>
- /// <param name="previousOwner"></param>
- void OnControllerChange(Player newController, Player previousController);
- }
- }
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