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- // ----------------------------------------------------------------------------
- // <copyright file="PhotonViewInspector.cs" company="Exit Games GmbH">
- // PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
- // </copyright>
- // <summary>
- // Custom inspector for the PhotonView component.
- // </summary>
- // <author>developer@exitgames.com</author>
- // ----------------------------------------------------------------------------
- using System;
- using UnityEditor;
- using UnityEngine;
- using Photon.Realtime;
- namespace Photon.Pun
- {
- [CustomEditor(typeof(PhotonView))]
- [CanEditMultipleObjects]
- internal class PhotonViewInspector : Editor
- {
- private PhotonView m_Target;
- private static GUIContent ownerTransferGuiContent = new GUIContent("Ownership Transfer", "Determines how ownership changes may be initiated.");
- private static GUIContent syncronizationGuiContent = new GUIContent("Synchronization", "Determines how sync updates are culled and sent.");
- private static GUIContent observableSearchGuiContent = new GUIContent("Observable Search", "When set to Auto, On Awake, Observables on this GameObject (and child GameObjects) will be found and populate the Observables List." +
- "\n\nNested PhotonViews (children with a PhotonView) and their children will not be included in the search.");
- public void OnEnable()
- {
- this.m_Target = (PhotonView)this.target;
- if (!Application.isPlaying)
- m_Target.FindObservables();
- }
- public override void OnInspectorGUI()
- {
- this.m_Target = (PhotonView)this.target;
- bool isProjectPrefab = PhotonEditorUtils.IsPrefab(this.m_Target.gameObject);
- bool multiSelected = Selection.gameObjects.Length > 1;
- if (this.m_Target.ObservedComponents == null)
- {
- this.m_Target.ObservedComponents = new System.Collections.Generic.List<Component>();
- }
- if (this.m_Target.ObservedComponents.Count == 0)
- {
- this.m_Target.ObservedComponents.Add(null);
- }
- GUILayout.Space(5);
- EditorGUILayout.BeginVertical((GUIStyle)"HelpBox");
- // View ID - Hide if we are multi-selected
- if (!multiSelected)
- {
- if (isProjectPrefab)
- {
- EditorGUILayout.LabelField("View ID", "<i>Set at runtime</i>", new GUIStyle("Label") { richText = true });
- }
- else if (EditorApplication.isPlaying)
- {
- EditorGUILayout.LabelField("View ID", this.m_Target.ViewID.ToString());
- }
- else
- {
- // this is an object in a scene, modified at edit-time. we can store this as sceneViewId
- int idValue = EditorGUILayout.IntField("View ID [1.." + (PhotonNetwork.MAX_VIEW_IDS - 1) + "]", this.m_Target.sceneViewId);
- if (this.m_Target.sceneViewId != idValue)
- {
- Undo.RecordObject(this.m_Target, "Change PhotonView viewID");
- this.m_Target.sceneViewId = idValue;
- }
- }
- }
- // Locally Controlled
- if (EditorApplication.isPlaying)
- {
- string masterClientHint = PhotonNetwork.IsMasterClient ? " (master)" : "";
- EditorGUILayout.LabelField("IsMine:", this.m_Target.IsMine.ToString() + masterClientHint);
- Room room = PhotonNetwork.CurrentRoom;
- int cretrId = this.m_Target.CreatorActorNr;
- Player cretr = (room != null) ? room.GetPlayer(cretrId) : null;
- Player owner = this.m_Target.Owner;
- Player ctrlr = this.m_Target.Controller;
- EditorGUILayout.LabelField("Controller:", (ctrlr != null ? ("[" + ctrlr.ActorNumber + "] '" + ctrlr.NickName + "' " + (ctrlr.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
- EditorGUILayout.LabelField("Owner:", (owner != null ? ("[" + owner.ActorNumber + "] '" + owner.NickName + "' " + (owner.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
- EditorGUILayout.LabelField("Creator:", (cretr != null ? ("[" +cretrId + "] '" + cretr.NickName + "' " + (cretr.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
- }
- EditorGUILayout.EndVertical();
- EditorGUI.BeginDisabledGroup(Application.isPlaying);
- GUILayout.Space(5);
- // Ownership section
- EditorGUILayout.LabelField("Ownership", (GUIStyle)"BoldLabel");
- OwnershipOption own = (OwnershipOption)EditorGUILayout.EnumPopup(ownerTransferGuiContent, this.m_Target.OwnershipTransfer/*, GUILayout.MaxWidth(68), GUILayout.MinWidth(68)*/);
- if (own != this.m_Target.OwnershipTransfer)
- {
- // jf: fixed 5 and up prefab not accepting changes if you quit Unity straight after change.
- // not touching the define nor the rest of the code to avoid bringing more problem than solving.
- EditorUtility.SetDirty(this.m_Target);
- Undo.RecordObject(this.m_Target, "Change PhotonView Ownership Transfer");
- this.m_Target.OwnershipTransfer = own;
- }
-
- GUILayout.Space(5);
- // Observables section
- EditorGUILayout.LabelField("Observables", (GUIStyle)"BoldLabel");
- EditorGUILayout.PropertyField(this.serializedObject.FindProperty("Synchronization"), syncronizationGuiContent);
- if (this.m_Target.Synchronization == ViewSynchronization.Off)
- {
- // Show warning if there are any observables. The null check is because the list allows nulls.
- var observed = m_Target.ObservedComponents;
- if (observed.Count > 0)
- {
- for (int i = 0, cnt = observed.Count; i < cnt; ++i)
- if (observed[i] != null)
- {
- EditorGUILayout.HelpBox("Synchronization is set to Off. Select a Synchronization setting in order to sync the listed Observables.", MessageType.Warning);
- break;
- }
- }
- }
- PhotonView.ObservableSearch autoFindObservables = (PhotonView.ObservableSearch)EditorGUILayout.EnumPopup(observableSearchGuiContent, m_Target.observableSearch);
- if (m_Target.observableSearch != autoFindObservables)
- {
- Undo.RecordObject(this.m_Target, "Change Auto Find Observables Toggle");
- m_Target.observableSearch = autoFindObservables;
- }
- m_Target.FindObservables();
- if (!multiSelected)
- {
- bool disableList = Application.isPlaying || autoFindObservables != PhotonView.ObservableSearch.Manual;
- if (disableList)
- EditorGUI.BeginDisabledGroup(true);
- this.DrawObservedComponentsList(disableList);
- if (disableList)
- EditorGUI.EndDisabledGroup();
- }
- // Cleanup: save and fix look
- if (GUI.changed)
- {
- PhotonViewHandler.OnHierarchyChanged(); // TODO: check if needed
- }
- EditorGUI.EndDisabledGroup();
- }
- private int GetObservedComponentsCount()
- {
- int count = 0;
- for (int i = 0; i < this.m_Target.ObservedComponents.Count; ++i)
- {
- if (this.m_Target.ObservedComponents[i] != null)
- {
- count++;
- }
- }
- return count;
- }
- /// <summary>
- /// Find Observables, and then baking them into the serialized object.
- /// </summary>
- private void EditorFindObservables()
- {
- Undo.RecordObject(serializedObject.targetObject, "Find Observables");
- var property = serializedObject.FindProperty("ObservedComponents");
-
- // Just doing a Find updates the Observables list, but Unity fails to save that change.
- // Instead we do the find, and then iterate the found objects into the serialize property, then apply that.
- property.ClearArray();
- m_Target.FindObservables(true);
- for(int i = 0; i < m_Target.ObservedComponents.Count; ++i)
- {
- property.InsertArrayElementAtIndex(i);
- property.GetArrayElementAtIndex(i).objectReferenceValue = m_Target.ObservedComponents[i];
- }
- serializedObject.ApplyModifiedProperties();
- }
- private void DrawObservedComponentsList(bool disabled = false)
- {
- SerializedProperty listProperty = this.serializedObject.FindProperty("ObservedComponents");
- if (listProperty == null)
- {
- return;
- }
- float containerElementHeight = 22;
- float containerHeight = listProperty.arraySize * containerElementHeight;
- string foldoutLabel = "Observed Components (" + this.GetObservedComponentsCount() + ")";
- bool isOpen = PhotonGUI.ContainerHeaderFoldout(foldoutLabel, this.serializedObject.FindProperty("ObservedComponentsFoldoutOpen").boolValue, () => EditorFindObservables(), "Find");
- this.serializedObject.FindProperty("ObservedComponentsFoldoutOpen").boolValue = isOpen;
- if (isOpen == false)
- {
- containerHeight = 0;
- }
- //Texture2D statsIcon = AssetDatabase.LoadAssetAtPath( "Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewStats.png", typeof( Texture2D ) ) as Texture2D;
- Rect containerRect = PhotonGUI.ContainerBody(containerHeight);
- bool wasObservedComponentsEmpty = this.m_Target.ObservedComponents.FindAll(item => item != null).Count == 0;
- if (isOpen == true)
- {
- for (int i = 0; i < listProperty.arraySize; ++i)
- {
- Rect elementRect = new Rect(containerRect.xMin, containerRect.yMin + containerElementHeight * i, containerRect.width, containerElementHeight);
- {
- Rect texturePosition = new Rect(elementRect.xMin + 6, elementRect.yMin + elementRect.height / 2f - 1, 9, 5);
- ReorderableListResources.DrawTexture(texturePosition, ReorderableListResources.texGrabHandle);
- Rect propertyPosition = new Rect(elementRect.xMin + 20, elementRect.yMin + 3, elementRect.width - 45, 16);
- // keep track of old type to catch when a new type is observed
- Type _oldType = listProperty.GetArrayElementAtIndex(i).objectReferenceValue != null ? listProperty.GetArrayElementAtIndex(i).objectReferenceValue.GetType() : null;
- EditorGUI.PropertyField(propertyPosition, listProperty.GetArrayElementAtIndex(i), new GUIContent());
- // new type, could be different from old type
- Type _newType = listProperty.GetArrayElementAtIndex(i).objectReferenceValue != null ? listProperty.GetArrayElementAtIndex(i).objectReferenceValue.GetType() : null;
- // the user dropped a Transform, we must change it by adding a PhotonTransformView and observe that instead
- if (_oldType != _newType)
- {
- if (_newType == typeof(PhotonView))
- {
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = null;
- Debug.LogError("PhotonView Detected you dropped a PhotonView, this is not allowed. \n It's been removed from observed field.");
- }
- else if (_newType == typeof(Transform))
- {
- // try to get an existing PhotonTransformView ( we don't want any duplicates...)
- PhotonTransformView _ptv = this.m_Target.gameObject.GetComponent<PhotonTransformView>();
- if (_ptv == null)
- {
- // no ptv yet, we create one and enable position and rotation, no scaling, as it's too rarely needed to take bandwidth for nothing
- _ptv = Undo.AddComponent<PhotonTransformView>(this.m_Target.gameObject);
- }
- // switch observe from transform to _ptv
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _ptv;
- Debug.Log("PhotonView has detected you dropped a Transform. Instead it's better to observe a PhotonTransformView for better control and performances");
- }
- else if (_newType == typeof(Rigidbody))
- {
- Rigidbody _rb = listProperty.GetArrayElementAtIndex(i).objectReferenceValue as Rigidbody;
- // try to get an existing PhotonRigidbodyView ( we don't want any duplicates...)
- PhotonRigidbodyView _prbv = _rb.gameObject.GetComponent<PhotonRigidbodyView>();
- if (_prbv == null)
- {
- // no _prbv yet, we create one
- _prbv = Undo.AddComponent<PhotonRigidbodyView>(_rb.gameObject);
- }
- // switch observe from transform to _prbv
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _prbv;
- Debug.Log("PhotonView has detected you dropped a RigidBody. Instead it's better to observe a PhotonRigidbodyView for better control and performances");
- }
- else if (_newType == typeof(Rigidbody2D))
- {
- // try to get an existing PhotonRigidbody2DView ( we don't want any duplicates...)
- PhotonRigidbody2DView _prb2dv = this.m_Target.gameObject.GetComponent<PhotonRigidbody2DView>();
- if (_prb2dv == null)
- {
- // no _prb2dv yet, we create one
- _prb2dv = Undo.AddComponent<PhotonRigidbody2DView>(this.m_Target.gameObject);
- }
- // switch observe from transform to _prb2dv
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _prb2dv;
- Debug.Log("PhotonView has detected you dropped a Rigidbody2D. Instead it's better to observe a PhotonRigidbody2DView for better control and performances");
- }
- else if (_newType == typeof(Animator))
- {
- // try to get an existing PhotonAnimatorView ( we don't want any duplicates...)
- PhotonAnimatorView _pav = this.m_Target.gameObject.GetComponent<PhotonAnimatorView>();
- if (_pav == null)
- {
- // no _pav yet, we create one
- _pav = Undo.AddComponent<PhotonAnimatorView>(this.m_Target.gameObject);
- }
- // switch observe from transform to _prb2dv
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _pav;
- Debug.Log("PhotonView has detected you dropped a Animator, so we switched to PhotonAnimatorView so that you can serialized the Animator variables");
- }
- else if (!typeof(IPunObservable).IsAssignableFrom(_newType))
- {
- bool _ignore = false;
- #if PLAYMAKER
- _ignore = _newType == typeof(PlayMakerFSM);// Photon Integration for PlayMaker will swap at runtime to a proxy using iPunObservable.
- #endif
- if (_newType == null || _newType == typeof(Rigidbody) || _newType == typeof(Rigidbody2D))
- {
- _ignore = true;
- }
- if (!_ignore)
- {
- listProperty.GetArrayElementAtIndex(i).objectReferenceValue = null;
- Debug.LogError("PhotonView Detected you dropped a Component missing IPunObservable Interface,\n You dropped a <" + _newType + "> instead. It's been removed from observed field.");
- }
- }
- }
- //Debug.Log( listProperty.GetArrayElementAtIndex( i ).objectReferenceValue.GetType() );
- //Rect statsPosition = new Rect( propertyPosition.xMax + 7, propertyPosition.yMin, statsIcon.width, statsIcon.height );
- //ReorderableListResources.DrawTexture( statsPosition, statsIcon );
- Rect removeButtonRect = new Rect(elementRect.xMax - PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
- elementRect.yMin + 2,
- PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
- PhotonGUI.DefaultRemoveButtonStyle.fixedHeight);
- GUI.enabled = !disabled && listProperty.arraySize > 1;
- if (GUI.Button(removeButtonRect, new GUIContent(ReorderableListResources.texRemoveButton), PhotonGUI.DefaultRemoveButtonStyle))
- {
- listProperty.DeleteArrayElementAtIndex(i);
- }
- GUI.enabled = !disabled;
- if (i < listProperty.arraySize - 1)
- {
- texturePosition = new Rect(elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1);
- PhotonGUI.DrawSplitter(texturePosition);
- }
- }
- }
- }
- if (PhotonGUI.AddButton())
- {
- listProperty.InsertArrayElementAtIndex(Mathf.Max(0, listProperty.arraySize - 1));
- }
- this.serializedObject.ApplyModifiedProperties();
- bool isObservedComponentsEmpty = this.m_Target.ObservedComponents.FindAll(item => item != null).Count == 0;
- if (wasObservedComponentsEmpty == true && isObservedComponentsEmpty == false && this.m_Target.Synchronization == ViewSynchronization.Off)
- {
- Undo.RecordObject(this.m_Target, "Change PhotonView");
- this.m_Target.Synchronization = ViewSynchronization.UnreliableOnChange;
- this.serializedObject.Update();
- }
- if (wasObservedComponentsEmpty == false && isObservedComponentsEmpty == true)
- {
- Undo.RecordObject(this.m_Target, "Change PhotonView");
- this.m_Target.Synchronization = ViewSynchronization.Off;
- this.serializedObject.Update();
- }
- }
- }
- }
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