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- // ----------------------------------------------------------------------------
- // <copyright file="FriendInfo.cs" company="Exit Games GmbH">
- // Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
- // </copyright>
- // <summary>
- // Collection of values related to a user / friend.
- // </summary>
- // <author>developer@photonengine.com</author>
- // ----------------------------------------------------------------------------
- #if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
- #define SUPPORTED_UNITY
- #endif
- namespace Photon.Realtime
- {
- using ExitGames.Client.Photon;
- #if SUPPORTED_UNITY || NETFX_CORE
- using Hashtable = ExitGames.Client.Photon.Hashtable;
- using SupportClass = ExitGames.Client.Photon.SupportClass;
- #endif
- /// <summary>
- /// Used to store info about a friend's online state and in which room he/she is.
- /// </summary>
- public class FriendInfo
- {
- [System.Obsolete("Use UserId.")]
- public string Name { get { return this.UserId; } }
- public string UserId { get; internal protected set; }
- public bool IsOnline { get; internal protected set; }
- public string Room { get; internal protected set; }
- public bool IsInRoom
- {
- get { return this.IsOnline && !string.IsNullOrEmpty(this.Room); }
- }
- public override string ToString()
- {
- return string.Format("{0}\t is: {1}", this.UserId, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
- }
- }
- }
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