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- // ----------------------------------------------------------------------------------------------------------------------
- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
- // <remarks>ChatClient is the main class of this api.</remarks>
- // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
- // ----------------------------------------------------------------------------------------------------------------------
- namespace Photon.Chat
- {
- /// <summary>Contains commonly used status values for SetOnlineStatus. You can define your own.</summary>
- /// <remarks>
- /// While "online" (value 2 and up), the status message will be sent to anyone who has you on his friend list.
- ///
- /// Define custom online status values as you like with these rules:
- /// 0: Means "offline". It will be used when you are not connected. In this status, there is no status message.
- /// 1: Means "invisible" and is sent to friends as "offline". They see status 0, no message but you can chat.
- /// 2: And any higher value will be treated as "online". Status can be set.
- /// </remarks>
- public static class ChatUserStatus
- {
- /// <summary>(0) Offline.</summary>
- public const int Offline = 0;
- /// <summary>(1) Be invisible to everyone. Sends no message.</summary>
- public const int Invisible = 1;
- /// <summary>(2) Online and available.</summary>
- public const int Online = 2;
- /// <summary>(3) Online but not available.</summary>
- public const int Away = 3;
- /// <summary>(4) Do not disturb.</summary>
- public const int DND = 4;
- /// <summary>(5) Looking For Game/Group. Could be used when you want to be invited or do matchmaking.</summary>
- public const int LFG = 5;
- /// <summary>(6) Could be used when in a room, playing.</summary>
- public const int Playing = 6;
- }
- }
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