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- // ----------------------------------------------------------------------------------------------------------------------
- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
- // <remarks>ChatClient is the main class of this api.</remarks>
- // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
- // ----------------------------------------------------------------------------------------------------------------------
- namespace Photon.Chat
- {
- /// <summary>
- /// Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.
- /// </summary>
- public class ChatParameterCode
- {
- /// <summary>(0) Array of chat channels.</summary>
- public const byte Channels = 0;
- /// <summary>(1) Name of a single chat channel.</summary>
- public const byte Channel = 1;
- /// <summary>(2) Array of chat messages.</summary>
- public const byte Messages = 2;
- /// <summary>(3) A single chat message.</summary>
- public const byte Message = 3;
- /// <summary>(4) Array of names of the users who sent the array of chat messages.</summary>
- public const byte Senders = 4;
- /// <summary>(5) Name of a the user who sent a chat message.</summary>
- public const byte Sender = 5;
- /// <summary>(6) Not used.</summary>
- public const byte ChannelUserCount = 6;
- /// <summary>(225) Name of user to send a (private) message to.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
- public const byte UserId = 225;
- /// <summary>(8) Id of a message.</summary>
- public const byte MsgId = 8;
- /// <summary>(9) Not used.</summary>
- public const byte MsgIds = 9;
- /// <summary>(221) Secret token to identify an authorized user.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
- public const byte Secret = 221;
- /// <summary>(15) Subscribe operation result parameter. A bool[] with result per channel.</summary>
- public const byte SubscribeResults = 15;
- /// <summary>(10) Status</summary>
- public const byte Status = 10;
- /// <summary>(11) Friends</summary>
- public const byte Friends = 11;
- /// <summary>(12) SkipMessage is used in SetOnlineStatus and if true, the message is not being broadcast.</summary>
- public const byte SkipMessage = 12;
- /// <summary>(14) Number of message to fetch from history. 0: no history. 1 and higher: number of messages in history. -1: all history.</summary>
- public const byte HistoryLength = 14;
- public const byte DebugMessage = 17;
- /// <summary>(21) WebFlags object for changing behaviour of webhooks from client.</summary>
- public const byte WebFlags = 21;
- /// <summary>(22) WellKnown or custom properties of channel or user.</summary>
- /// <remarks>
- /// In event <see cref="ChatEventCode.Subscribe"/> it's always channel properties,
- /// in event <see cref="ChatEventCode.UserSubscribed"/> it's always user properties,
- /// in event <see cref="ChatEventCode.PropertiesChanged"/> it's channel properties unless <see cref="UserId"/> parameter value is not null
- /// </remarks>
- public const byte Properties = 22;
- /// <summary>(23) Array of UserIds of users already subscribed to a channel.</summary>
- /// <remarks>Used in Subscribe event when PublishSubscribers is enabled.
- /// Does not include local user who just subscribed.
- /// Maximum length is (<see cref="ChatChannel.MaxSubscribers"/> - 1).</remarks>
- public const byte ChannelSubscribers = 23;
- /// <summary>(24) Optional data sent in ErrorInfo event from Chat WebHooks. </summary>
- public const byte DebugData = 24;
- /// <summary>(25) Code for values to be used for "Check And Swap" (CAS) when changing properties.</summary>
- public const byte ExpectedValues = 25;
- /// <summary>(26) Code for broadcast parameter of <see cref="ChatOperationCode.SetProperties"/> method.</summary>
- public const byte Broadcast = 26;
- /// <summary>
- /// WellKnown and custom user properties.
- /// </summary>
- /// <remarks>
- /// Used only in event <see cref="ChatEventCode.Subscribe"/>
- /// </remarks>
- public const byte UserProperties = 28;
- /// <summary>
- /// Generated unique reusable room id
- /// </summary>
- public const byte UniqueRoomId = 29;
- }
- }
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