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- /*
- * Copyright (c) Meta Platforms, Inc. and affiliates.
- * All rights reserved.
- *
- * Licensed under the Oculus SDK License Agreement (the "License");
- * you may not use the Oculus SDK except in compliance with the License,
- * which is provided at the time of installation or download, or which
- * otherwise accompanies this software in either electronic or hard copy form.
- *
- * You may obtain a copy of the License at
- *
- * https://developer.oculus.com/licenses/oculussdk/
- *
- * Unless required by applicable law or agreed to in writing, the Oculus SDK
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using System;
- using Meta.WitAi;
- using Meta.WitAi.Configuration;
- using Meta.WitAi.Data;
- using Meta.WitAi.Data.Configuration;
- using Meta.WitAi.Windows;
- using UnityEditor;
- using UnityEngine;
- namespace Oculus.Voice.Data
- {
- [Serializable]
- public class VoiceSDKDataCreation
- {
- [MenuItem("Assets/Create/Voice SDK/Add App Voice Experience to Scene", false, 100)]
- public static void AddVoiceCommandServiceToScene()
- {
- var witGo = new GameObject();
- witGo.name = "App Voice Experience";
- var wit = witGo.AddComponent<AppVoiceExperience>();
- wit.RuntimeConfiguration = new WitRuntimeConfiguration
- {
- witConfiguration = WitDataCreation.FindDefaultWitConfig()
- };
- }
- [MenuItem("Assets/Create/Voice SDK/Values/String Value")]
- public static void WitStringValue()
- {
- WitDataCreation.CreateStringValue("");
- }
- [MenuItem("Assets/Create/Voice SDK/Values/Float Value")]
- public static void WitFloatValue()
- {
- WitDataCreation.CreateFloatValue("");
- }
- [MenuItem("Assets/Create/Voice SDK/Values/Int Value")]
- public static void WitIntValue()
- {
- WitDataCreation.CreateIntValue("");
- }
- [MenuItem("Assets/Create/Voice SDK/Configuration", false, 200)]
- public static void CreateWitConfiguration()
- {
- WitWindowUtility.OpenSetupWindow(null);
- }
- }
- }
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