- using System;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using UnityEngine.Scripting;
- namespace Siccity.GLTFUtility {
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#scene
- [Preserve] public class GLTFScene {
- /// <summary> Indices of nodes </summary>
- public List<int> nodes;
- public string name;
- }
- }
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