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- using System.Collections;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using UnityEngine;
- using UnityEngine.Scripting;
- namespace Siccity.GLTFUtility {
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#specifying-extensions
- // https://github.com/KhronosGroup/glTF/issues/1628
- /// <summary> Will eventually become the base class of all gltf classes to enable extensions, but this isn't supported yet </summary>
- [Preserve] public class GLTFProperty {
- public object extensions;
- public object extras;
- }
- }
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