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- using System;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- using UnityEngine;
- using UnityEngine.Scripting;
- namespace Siccity.GLTFUtility {
- [Preserve] public class GLTFObject {
- public int? scene;
- [JsonProperty(Required = Required.Always)] public GLTFAsset asset;
- public List<GLTFScene> scenes;
- public List<GLTFNode> nodes;
- public List<GLTFMesh> meshes;
- public List<GLTFAnimation> animations;
- public List<GLTFBuffer> buffers;
- public List<GLTFBufferView> bufferViews;
- public List<GLTFAccessor> accessors;
- public List<GLTFSkin> skins;
- public List<GLTFTexture> textures;
- public List<GLTFImage> images;
- public List<GLTFMaterial> materials;
- public List<GLTFCamera> cameras;
- public List<string> extensionsUsed;
- public List<string> extensionsRequired;
- public JObject extras;
- }
- }
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