GLTFExtras.cs 329 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using Newtonsoft.Json.Linq;
  4. using UnityEngine;
  5. using UnityEngine.Events;
  6. namespace Siccity.GLTFUtility {
  7. [Serializable]
  8. public class GLTFExtrasProcessor
  9. {
  10. public virtual void ProcessExtras(GameObject importedObject, AnimationClip[] animations, JObject extras)
  11. {
  12. }
  13. }
  14. }