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- using System;
- using System.Collections.Generic;
- using Newtonsoft.Json.Linq;
- using UnityEngine;
- using UnityEngine.Events;
- namespace Siccity.GLTFUtility {
- [Serializable]
- public class GLTFExtrasProcessor
- {
- public virtual void ProcessExtras(GameObject importedObject, AnimationClip[] animations, JObject extras)
- {
- }
- }
- }
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