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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Threading.Tasks;
- using Newtonsoft.Json;
- using Siccity.GLTFUtility.Converters;
- using UnityEngine;
- using UnityEngine.Scripting;
- namespace Siccity.GLTFUtility {
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessor
- /// <summary> Reads data from BufferViews </summary>
- [Preserve] public class GLTFAccessor {
- #region Serialized fields
- public int? bufferView;
- public int byteOffset = 0;
- [JsonProperty(Required = Required.Always), JsonConverter(typeof(EnumConverter))] public AccessorType type;
- [JsonProperty(Required = Required.Always)] public GLType componentType;
- [JsonProperty(Required = Required.Always)] public int count;
- public float[] min;
- public float[] max;
- public Sparse sparse;
- #endregion
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse
- [Preserve] public class Sparse {
- [JsonProperty(Required = Required.Always)] public int count;
- [JsonProperty(Required = Required.Always)] public Indices indices;
- [JsonProperty(Required = Required.Always)] public Values values;
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#values
- [Preserve] public class Values {
- [JsonProperty(Required = Required.Always)] public int bufferView;
- public int byteOffset = 0;
- }
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#indices
- [Preserve] public class Indices {
- [JsonProperty(Required = Required.Always)] public int bufferView;
- [JsonProperty(Required = Required.Always)] public GLType componentType;
- public int byteOffset = 0;
- }
- }
- #region Import
- public class ImportResult {
- private const float byteNormalize = 1f / byte.MaxValue;
- private const float shortNormalize = 1f / short.MaxValue;
- private const float ushortNormalize = 1f / ushort.MaxValue;
- private const float intNormalize = 1f / int.MaxValue;
- private const float uintNormalize = 1f / uint.MaxValue;
- public GLTFBufferView.ImportResult bufferView;
- public int? byteStride;
- public int count;
- public GLType componentType;
- public AccessorType type;
- public int byteOffset;
- public Sparse sparse;
- public class Sparse {
- public int count;
- public Indices indices;
- public Values values;
- public class Values {
- public GLTFBufferView.ImportResult bufferView;
- public int byteOffset = 0;
- }
- public class Indices {
- public GLTFBufferView.ImportResult bufferView;
- public GLType componentType;
- public int byteOffset = 0;
- }
- }
- public Matrix4x4[] ReadMatrix4x4() {
- if (!ValidateAccessorType(type, AccessorType.MAT4)) return new Matrix4x4[count];
- Func<BufferedBinaryReader, float> floatReader = GetFloatReader(componentType);
- Matrix4x4[] m = new Matrix4x4[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- m[i].m00 = floatReader(reader);
- m[i].m01 = floatReader(reader);
- m[i].m02 = floatReader(reader);
- m[i].m03 = floatReader(reader);
- m[i].m10 = floatReader(reader);
- m[i].m11 = floatReader(reader);
- m[i].m12 = floatReader(reader);
- m[i].m13 = floatReader(reader);
- m[i].m20 = floatReader(reader);
- m[i].m21 = floatReader(reader);
- m[i].m22 = floatReader(reader);
- m[i].m23 = floatReader(reader);
- m[i].m30 = floatReader(reader);
- m[i].m31 = floatReader(reader);
- m[i].m32 = floatReader(reader);
- m[i].m33 = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- m[index].m00 = floatReader(valueReader);
- m[index].m01 = floatReader(valueReader);
- m[index].m02 = floatReader(valueReader);
- m[index].m03 = floatReader(valueReader);
- m[index].m10 = floatReader(valueReader);
- m[index].m11 = floatReader(valueReader);
- m[index].m12 = floatReader(valueReader);
- m[index].m13 = floatReader(valueReader);
- m[index].m20 = floatReader(valueReader);
- m[index].m21 = floatReader(valueReader);
- m[index].m22 = floatReader(valueReader);
- m[index].m23 = floatReader(valueReader);
- m[index].m30 = floatReader(valueReader);
- m[index].m31 = floatReader(valueReader);
- m[index].m32 = floatReader(valueReader);
- m[index].m33 = floatReader(valueReader);
- }
- }
- return m;
- }
- public Vector4[] ReadVec4(bool normalize = false) {
- if (!ValidateAccessorType(type, AccessorType.VEC4)) return new Vector4[count];
- Func<BufferedBinaryReader, float> floatReader = normalize ? GetNormalizedFloatReader(componentType) : GetFloatReader(componentType);
- Vector4[] v = new Vector4[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- v[i].x = floatReader(reader);
- v[i].y = floatReader(reader);
- v[i].z = floatReader(reader);
- v[i].w = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- v[index].x = floatReader(valueReader);
- v[index].y = floatReader(valueReader);
- v[index].z = floatReader(valueReader);
- v[index].w = floatReader(valueReader);
- }
- }
- return v;
- }
- public Color[] ReadColor() {
- if (!ValidateAccessorTypeAny(type, AccessorType.VEC3, AccessorType.VEC4)) return new Color[count];
- Func<BufferedBinaryReader, float> floatReader = GetNormalizedFloatReader(componentType);
- Color[] c = new Color[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- if (type == AccessorType.VEC3) {
- for (int i = 0; i < count; i++) {
- c[i].r = floatReader(reader);
- c[i].g = floatReader(reader);
- c[i].b = floatReader(reader);
- reader.Skip(byteSkip);
- }
- } else if (type == AccessorType.VEC4) {
- for (int i = 0; i < count; i++) {
- c[i].r = floatReader(reader);
- c[i].g = floatReader(reader);
- c[i].b = floatReader(reader);
- c[i].a = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- if (type == AccessorType.VEC3) {
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- c[index].r = floatReader(valueReader);
- c[index].g = floatReader(valueReader);
- c[index].b = floatReader(valueReader);
- }
- } else if (type == AccessorType.VEC4) {
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- c[index].r = floatReader(valueReader);
- c[index].g = floatReader(valueReader);
- c[index].b = floatReader(valueReader);
- c[index].a = floatReader(valueReader);
- }
- }
- }
- return c;
- }
- public Vector3[] ReadVec3(bool normalize = false) {
- if (!ValidateAccessorType(type, AccessorType.VEC3)) return new Vector3[count];
- Func<BufferedBinaryReader, float> floatReader = normalize ? GetNormalizedFloatReader(componentType) : GetFloatReader(componentType);
- Vector3[] v = new Vector3[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- v[i].x = floatReader(reader);
- v[i].y = floatReader(reader);
- v[i].z = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- valueReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- v[index].x = floatReader(valueReader);
- v[index].y = floatReader(valueReader);
- v[index].z = floatReader(valueReader);
- }
- }
- return v;
- }
- public Vector2[] ReadVec2(bool normalize = false) {
- if (!ValidateAccessorType(type, AccessorType.VEC2)) return new Vector2[count];
- Func<BufferedBinaryReader, float> floatReader = normalize ? GetNormalizedFloatReader(componentType) : GetFloatReader(componentType);
- Vector2[] v = new Vector2[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- v[i].x = floatReader(reader);
- v[i].y = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- v[index].x = floatReader(valueReader);
- v[index].y = floatReader(valueReader);
- }
- }
- return v;
- }
- public float[] ReadFloat() {
- if (!ValidateAccessorType(type, AccessorType.SCALAR)) return new float[count];
- Func<BufferedBinaryReader, float> floatReader = GetFloatReader(componentType);
- float[] f = new float[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- f[i] = floatReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- f[index] = floatReader(valueReader);
- }
- }
- return f;
- }
- public int[] ReadInt() {
- if (!ValidateAccessorType(type, AccessorType.SCALAR)) return new int[count];
- Func<BufferedBinaryReader, int> intReader = GetIntReader(componentType);
- int[] v = new int[count];
- if (bufferView != null) {
- BufferedBinaryReader reader = new BufferedBinaryReader(bufferView.stream, 1024);
- reader.Position = bufferView.byteOffset + byteOffset;
- int byteSkip = byteStride.HasValue ? byteStride.Value - GetComponentSize() : 0;
- for (int i = 0; i < count; i++) {
- v[i] = intReader(reader);
- reader.Skip(byteSkip);
- }
- }
- if (sparse != null) {
- Func<BufferedBinaryReader, int> indexIntReader = GetIntReader(sparse.indices.componentType);
- BufferedBinaryReader indexReader = new BufferedBinaryReader(sparse.indices.bufferView.stream, 1024);
- indexReader.Position = sparse.indices.bufferView.byteOffset + sparse.indices.byteOffset;
- int[] indices = new int[sparse.count];
- for (int i = 0; i < sparse.count; i++) {
- indices[i] = indexIntReader(indexReader);
- }
- BufferedBinaryReader valueReader = new BufferedBinaryReader(sparse.values.bufferView.stream, 1024);
- indexReader.Position = sparse.values.bufferView.byteOffset + sparse.values.byteOffset;
- for (int i = 0; i < sparse.count; i++) {
- int index = indices[i];
- v[index] = intReader(valueReader);
- }
- }
- return v;
- }
- public Func<BufferedBinaryReader, int> GetIntReader(GLType componentType) {
- Func<BufferedBinaryReader, int> readMethod;
- switch (componentType) {
- case GLType.BYTE:
- return x => x.ReadSByte();
- case GLType.UNSIGNED_BYTE:
- return readMethod = x => x.ReadByte();
- case GLType.FLOAT:
- return readMethod = x => (int) x.ReadSingle();
- case GLType.SHORT:
- return readMethod = x => x.ReadInt16();
- case GLType.UNSIGNED_SHORT:
- return readMethod = x => x.ReadUInt16();
- case GLType.UNSIGNED_INT:
- return readMethod = x => (int) x.ReadUInt32();
- default:
- Debug.LogWarning("No componentType defined");
- return readMethod = x => x.ReadInt32();
- }
- }
- public Func<BufferedBinaryReader, float> GetFloatReader(GLType componentType) {
- Func<BufferedBinaryReader, float> readMethod;
- switch (componentType) {
- case GLType.BYTE:
- return x => x.ReadSByte();
- case GLType.UNSIGNED_BYTE:
- return readMethod = x => x.ReadByte();
- case GLType.FLOAT:
- return readMethod = x => x.ReadSingle();
- case GLType.SHORT:
- return readMethod = x => x.ReadInt16();
- case GLType.UNSIGNED_SHORT:
- return readMethod = x => x.ReadUInt16();
- case GLType.UNSIGNED_INT:
- return readMethod = x => x.ReadUInt32();
- default:
- Debug.LogWarning("No componentType defined");
- return readMethod = x => x.ReadSingle();
- }
- }
- public Func<BufferedBinaryReader, float> GetNormalizedFloatReader(GLType componentType)
- {
- Func<BufferedBinaryReader, float> readMethod;
- switch(componentType)
- {
- case GLType.BYTE:
- return x => x.ReadSByte();
- case GLType.UNSIGNED_BYTE:
- return readMethod = x => x.ReadByte() * byteNormalize;
- case GLType.FLOAT:
- return readMethod = x => x.ReadSingle();
- case GLType.SHORT:
- return readMethod = x => x.ReadInt16() * shortNormalize;
- case GLType.UNSIGNED_SHORT:
- return readMethod = x => x.ReadUInt16() * ushortNormalize;
- case GLType.UNSIGNED_INT:
- return readMethod = x => x.ReadUInt32() / uintNormalize;
- default:
- Debug.LogWarning("No componentType defined");
- return readMethod = x => x.ReadSingle();
- }
- }
- /// <summary> Get the size of the attribute type, in bytes </summary>
- public int GetComponentSize() {
- return type.ComponentCount() * componentType.ByteSize();
- }
- public static bool ValidateByteStride(int byteStride) {
- if (byteStride >= 4 && byteStride <= 252 && byteStride % 4 == 0) return true;
- Debug.Log("ByteStride of " + byteStride + " is invalid. Ignoring.");
- return false;
- }
- private static bool ValidateAccessorType(AccessorType type, AccessorType expected) {
- if (type == expected) return true;
- else {
- Debug.LogError("Type mismatch! Expected " + expected + " got " + type);
- return false;
- }
- }
- public static bool ValidateAccessorTypeAny(AccessorType type, params AccessorType[] expected) {
- for (int i = 0; i < expected.Length; i++) {
- if (type == expected[i]) return true;
- }
- Debug.Log("Type mismatch! Expected " + string.Join("or ", expected) + ", got " + type);
- return false;
- }
- }
- public ImportResult Import(GLTFBufferView.ImportResult[] bufferViews) {
- ImportResult result = new ImportResult();
- result.bufferView = bufferView.HasValue ? bufferViews[bufferView.Value] : null;
- result.componentType = componentType;
- result.type = type;
- result.count = count;
- result.byteOffset = byteOffset;
- result.byteStride = result.bufferView != null ? result.bufferView.byteStride : null;
- // Sparse accessor works by overwriting specified indices instead of defining a full data set. This can save space, especially for morph targets
- if (sparse != null) {
- result.sparse = new ImportResult.Sparse() {
- count = sparse.count,
- indices = new ImportResult.Sparse.Indices() {
- bufferView = bufferViews[sparse.indices.bufferView],
- componentType = sparse.indices.componentType,
- byteOffset = sparse.indices.byteOffset
- },
- values = new ImportResult.Sparse.Values() {
- bufferView = bufferViews[sparse.values.bufferView],
- byteOffset = sparse.values.byteOffset
- }
- };
- }
- return result;
- }
- public class ImportTask : Importer.ImportTask<ImportResult[]> {
- public ImportTask(List<GLTFAccessor> accessors, GLTFBufferView.ImportTask bufferViewTask) : base(bufferViewTask) {
- task = new Task(() => {
- Result = new ImportResult[accessors.Count];
- for (int i = 0; i < Result.Length; i++) {
- Result[i] = accessors[i].Import(bufferViewTask.Result);
- }
- });
- }
- }
- #endregion
- }
- }
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