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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Serialization;
- using UnityEngine.EventSystems;
- using UnityEngine.Events;
- namespace Siccity.GLTFUtility {
- [Serializable]
- public class ImportSettings {
- public bool materials = true;
- [FormerlySerializedAs("shaders")]
- public ShaderSettings shaderOverrides = new ShaderSettings();
- public AnimationSettings animationSettings = new AnimationSettings();
- public bool generateLightmapUVs;
- [Range(0, 180)]
- public float hardAngle = 88;
- [Range(1, 75)]
- public float angleError = 8;
- [Range(1, 75)]
- public float areaError = 15;
- [Range(1, 64)]
- public float packMargin = 4;
- [Tooltip("Script used to process extra data.")]
- public GLTFExtrasProcessor extrasProcessor;
- }
- }
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