/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Meta.WitAi; using UnityEditor; using UnityEngine; namespace Oculus.Voice.Upgrade { [CustomEditor(typeof(Wit), false)] public class WitUpgrader : Editor { class Styles { public static GUIContent upgrade = new GUIContent("Upgrade to App Voice Experience", "This will replace your Wit object with a comparable component from the Voice SDK."); } public override void OnInspectorGUI() { var wit = (Wit) target; if (!wit.GetComponent()) { base.OnInspectorGUI(); if (!Application.isPlaying && GUILayout.Button(Styles.upgrade)) { var voiceService = wit.gameObject.AddComponent(); voiceService.VoiceEvents = wit.VoiceEvents; voiceService.RuntimeConfiguration = wit.RuntimeConfiguration; var voiceServiceSerializedObject = new SerializedObject(voiceService); voiceServiceSerializedObject.ApplyModifiedProperties(); DestroyImmediate(wit); } } } } }