/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using Meta.WitAi; using Meta.WitAi.Configuration; using Meta.WitAi.Data; using Meta.WitAi.Data.Configuration; using Meta.WitAi.Windows; using UnityEditor; using UnityEngine; namespace Oculus.Voice.Data { [Serializable] public class VoiceSDKDataCreation { [MenuItem("Assets/Create/Voice SDK/Add App Voice Experience to Scene", false, 100)] public static void AddVoiceCommandServiceToScene() { var witGo = new GameObject(); witGo.name = "App Voice Experience"; var wit = witGo.AddComponent(); wit.RuntimeConfiguration = new WitRuntimeConfiguration { witConfiguration = WitDataCreation.FindDefaultWitConfig() }; } [MenuItem("Assets/Create/Voice SDK/Values/String Value")] public static void WitStringValue() { WitDataCreation.CreateStringValue(""); } [MenuItem("Assets/Create/Voice SDK/Values/Float Value")] public static void WitFloatValue() { WitDataCreation.CreateFloatValue(""); } [MenuItem("Assets/Create/Voice SDK/Values/Int Value")] public static void WitIntValue() { WitDataCreation.CreateIntValue(""); } [MenuItem("Assets/Create/Voice SDK/Configuration", false, 200)] public static void CreateWitConfiguration() { WitWindowUtility.OpenSetupWindow(null); } } }