/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the license found in the
* LICENSE file in the root directory of this source tree.
*/
using System;
using System.IO;
using UnityEngine;
namespace Meta.WitAi.Utilities
{
public static class IOUtility
{
// Log error
private static void LogError(string error)
{
VLog.E($"IO Utility - {error}");
}
///
/// Creates a directory recursively if desired and returns true if successful
///
/// The directory to be created
/// Will traverse parent directories if needed
/// Returns true if the directory exists
public static bool CreateDirectory(string directoryPath, bool recursively = true)
{
// Null
if (string.IsNullOrEmpty(directoryPath))
{
return false;
}
// Already exists
if (Directory.Exists(directoryPath))
{
return true;
}
// Check parent
if (recursively)
{
string parentDirectoryPath = Path.GetDirectoryName(directoryPath);
if (!string.IsNullOrEmpty(parentDirectoryPath) && !CreateDirectory(parentDirectoryPath, true))
{
return false;
}
}
try
{
Directory.CreateDirectory(directoryPath);
}
catch (Exception e)
{
LogError($"Create Directory Exception\nDirectory Path: {directoryPath}\n{e}");
return false;
}
// Successfully created
return true;
}
///
/// Deletes a directory and returns true if the directory no longer exists
///
/// The directory to be created
/// Whether to force a deletion if the directory contains contents
/// Returns true if the directory does not exist
public static bool DeleteDirectory(string directoryPath, bool forceIfFilled = true)
{
// Already gone
if (!Directory.Exists(directoryPath))
{
return true;
}
try
{
Directory.Delete(directoryPath, forceIfFilled);
}
catch (Exception e)
{
LogError($"Delete Directory Exception\nDirectory Path: {directoryPath}\n{e}");
return false;
}
// Successfully deleted
return true;
}
}
}