/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using Oculus.Voice.Dictation.Configuration; using UnityEngine; namespace Meta.WitAi.Configuration { [Serializable] public class WitDictationRuntimeConfiguration : WitRuntimeConfiguration { [Header("Dictation")] [SerializeField] public DictationConfiguration dictationConfiguration; protected override Vector2 RecordingTimeRange => new Vector2(-1, 300); } }