/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.UI; namespace Oculus.Voice.Demo.BuiltInDemo { public class TimerDisplay : MonoBehaviour { public TimerController timer; private Text _uiText; // Start is called before the first frame update void Start() { _uiText = GetComponent(); } // Update is called once per frame void Update() { // Note: This is not optimized and you should avoid updating time each frame. _uiText.text = timer.GetFormattedTimeFromSeconds(); } } }