using Photon.Pun; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; public class MultiplayerManager : MonoBehaviourPunCallbacks { // Start is called before the first frame update private static string _uid = ""; public static MultiplayerManager instance; public bool isVR = false; public static string uid { get { if(_uid == "") { char[] chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray(); while(_uid.Length < 6) { _uid += chars[Random.Range(0, chars.Length)]; } Debug.Log("New uid: " + _uid); } return _uid; } } void Awake() { if(instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); PhotonNetwork.ConnectUsingSettings(); } public override void OnConnectedToMaster() { base.OnConnectedToMaster(); Debug.Log("Connected to photon"); } // Update is called once per frame public void ConnectToAdmin() { PhotonNetwork.CreateRoom(uid); } public override void OnCreatedRoom() { base.OnCreatedRoom(); Debug.Log("New room created : " + uid); MPChat.isAdmin = false; PhotonNetwork.LoadLevel(isVR ? "ADMIN_MP_VR" : "ADMIN_MP"); } }