using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public InputField password; public Button loginBtn; private void Awake() { loginBtn.onClick.AddListener(Login); } void Login() { if(password.text == "admin@123") { MPChat.isAdmin = true; SceneManager.LoadScene("ADMIN_LOBBY"); } else { password.text = ""; } } }