//using Oculus.Voice.Dictation; using Oculus.Voice.Dictation; using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClientManager : MonoBehaviour { public TMPro.TMP_InputField inputField; public TMPro.TMP_Text text; public AppDictationExperience voiceToText; public static ClientManager instance; private void Awake() { instance = this; } void Start() { PhotonNetwork.Instantiate("Communicator", Vector3.zero, Quaternion.identity); //TTSSpeaker.speaker.Speak(text.text); // voiceToText.DictationEvents.OnFullTranscription.AddListener(SendMessage); } public void SendMsg(string message) { MPChat.instance.SendMsg(message); inputField.text = ""; } }