/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Meta.WitAi; using Meta.WitAi.Windows; using UnityEngine; using Oculus.Voice.Utility; using Oculus.Voice.Inspectors; namespace Oculus.Voice.Windows { public class UnderstandingViewerWindow : WitUnderstandingViewer { protected override GUIContent Title => VoiceSDKStyles.UnderstandingTitle; protected override Texture2D HeaderIcon => VoiceSDKStyles.MainHeader; protected override string HeaderUrl => AppVoiceExperienceWitConfigurationEditor.GetSafeAppUrl(witConfiguration, WitTexts.WitAppEndpointType.Understanding); protected override string DocsUrl => VoiceSDKStyles.Texts.VoiceDocsUrl; } }