/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using UnityEngine; namespace Meta.WitAi.Utilities { public class DynamicRangeAttribute : PropertyAttribute { public string RangeProperty { get; private set; } public float DefaultMin { get; private set; } public float DefaultMax { get; private set; } public DynamicRangeAttribute(string rangeProperty, float defaultMin = float.MinValue, float defaultMax = float.MaxValue) { DefaultMin = defaultMin; DefaultMax = defaultMax; RangeProperty = rangeProperty; } } }