/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ #if UNITY_EDITOR using System; namespace Meta.WitAi { // Wit Settings [Serializable] public struct WitSettings { public WitConfigSettings[] configSettings; } // Wit Config Settings [Serializable] public struct WitConfigSettings { public string appID; public string serverToken; } } #endif