/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using UnityEngine.Events; namespace Meta.WitAi.Events { [Serializable] public class WitByteDataEvent : UnityEvent { } public interface IWitByteDataReadyHandler { void OnWitDataReady(byte[] data, int offset, int length); } public interface IWitByteDataSentHandler { void OnWitDataSent(byte[] data, int offset, int length); } }