/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using UnityEngine; namespace Meta.WitAi.Data { [Serializable] public class AudioBufferConfiguration { [Tooltip("The length of the individual samples read from the audio source")] [Range(10, 500)] [SerializeField] public int sampleLengthInMs = 10; [Tooltip( "The total audio data that should be buffered for lookback purposes on sound based activations.")] [SerializeField] public float micBufferLengthInSeconds = 1; } }