/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using UnityEngine.Events; namespace Meta.WitAi.CallbackHandlers { [Serializable] public class ConfidenceRange { public float minConfidence; public float maxConfidence; public UnityEvent onWithinConfidenceRange = new UnityEvent(); public UnityEvent onOutsideConfidenceRange = new UnityEvent(); } }