/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using Meta.WitAi; using Meta.WitAi.Json; using UnityEngine; namespace Oculus.Voice.Demo.LightTraitsDemo { public class LightToggler : MonoBehaviour { public enum LightState { On, Off } private const string EMISSION_COLOR = "_EmissionColor"; private const string EMISSION = "_EMISSION"; private LightState _lightState; private Material _material; private Color _offColor = Color.black; private Color _onColor; // Start is called before the first frame update void Start() { _material = GetComponent().material; _onColor = _material.GetColor(EMISSION_COLOR); SetLightState((LightState.Off)); } [MatchIntent("wit_change_state")] public void OnResponse(WitResponseNode commandResult) { var traitValue = commandResult.GetTraitValue("wit$on_off").Replace('o', 'O'); SetLightState((LightState)Enum.Parse(typeof(LightState), traitValue)); } public void SetLightState(LightState newState) { switch (newState) { case LightState.On: if (_lightState == LightState.On) break; _material.EnableKeyword(EMISSION); _material.SetColor(EMISSION_COLOR, _onColor); break; case LightState.Off: if (_lightState == LightState.Off) break; _material.DisableKeyword(EMISSION); _material.SetColor(EMISSION_COLOR, _offColor); break; } _lightState = newState; } } }