using Newtonsoft.Json;
using Siccity.GLTFUtility.Converters;
using UnityEngine;
using UnityEngine.Scripting;
namespace Siccity.GLTFUtility {
///
/// KHR_texture_transform textureInfo extension
/// glTF extension that enables shifting and scaling UV coordinates on a per-texture basis
/// see: https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/schema/KHR_texture_transform.textureInfo.schema.json
///
[Preserve] public class KHR_texture_transform : GLTFMaterial.TextureInfo.IExtension {
///
/// The offset of the UV coordinate origin as a factor of the texture dimensions.
///
[JsonConverter(typeof(Vector2Converter))] public Vector2 offset = Vector2.zero;
///
/// Rotate the UVs by this many radians counter-clockwise around the origin.
///
public float rotation = 0.0f;
///
/// The scale factor applied to the components of the UV coordinates.
///
[JsonConverter(typeof(Vector2Converter))] public Vector2 scale = Vector2.one;
///
/// Overrides the textureInfo texCoord value if supplied, and if this extension is supported.
///
public int texCoord = 0;
public void Apply(GLTFMaterial.TextureInfo texInfo, Material material, string textureSamplerName) {
material.SetTextureOffset(textureSamplerName, offset);
// TODO rotation
material.SetTextureScale(textureSamplerName, scale);
// TODO texCoord
}
}
}