using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DevLog : MonoBehaviour { public static DevLog instance => _instance; private static DevLog _instance; public TMP_Text logTxt; void Awake(){ _instance = this; } public static void Log(string text) => instance.log(text); void log(string text){ logTxt.text+="\n"; logTxt.text += text; } }