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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class NetSceneData : MonoBehaviour
- {
- public Transform spawnPoint;
- public Transform doorExit;
- public Door door;
- void Awake()
- {
- SceneData.netSceneData = this;
- }
- }
- public static class SceneData{
- public static NetSceneData netSceneData;
- public static ServerMetadata metadata;
- public static GameObject localPlayer;
- }
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