Door.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Door : MonoBehaviour
  5. {
  6. public SpriteRenderer openDoorSprite;
  7. public bool locked;
  8. void Start(){
  9. if(!locked){
  10. openDoorSprite.color = Color.black;
  11. }
  12. }
  13. public void unlock(){
  14. locked=false;
  15. openDoorSprite.color = Color.black;
  16. }
  17. void Update()
  18. {
  19. }
  20. void OnTriggerEnter2D(Collider2D col){
  21. Debug.Log(col.gameObject.name + " Entered");
  22. NetPlayer playerObject = col.GetComponent<NetPlayer>();
  23. if(!locked&& playerObject!=null){
  24. if(playerObject.isLocalPlayer){
  25. col.GetComponent<PlayerController>().inDoor = true;
  26. }
  27. }
  28. }
  29. void OnTriggerExit2D(Collider2D col){
  30. Debug.Log(col.gameObject.name + " Exited");
  31. NetPlayer playerObject = col.GetComponent<NetPlayer>();
  32. if(!locked&& playerObject!=null){
  33. if(playerObject.isLocalPlayer){
  34. col.GetComponent<PlayerController>().inDoor = false;
  35. }
  36. }
  37. }
  38. }