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- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace Mirror.Examples.NetworkRoom
- {
- [AddComponentMenu("")]
- public class NetworkRoomPlayerExt : NetworkRoomPlayer
- {
- public override void OnStartClient()
- {
- //Debug.Log($"OnStartClient {gameObject}");
- }
- public override void OnClientEnterRoom()
- {
- //Debug.Log($"OnClientEnterRoom {SceneManager.GetActiveScene().path}");
- }
- public override void OnClientExitRoom()
- {
- //Debug.Log($"OnClientExitRoom {SceneManager.GetActiveScene().path}");
- }
- public override void IndexChanged(int oldIndex, int newIndex)
- {
- //Debug.Log($"IndexChanged {newIndex}");
- }
- public override void ReadyStateChanged(bool oldReadyState, bool newReadyState)
- {
- //Debug.Log($"ReadyStateChanged {newReadyState}");
- }
- public override void OnGUI()
- {
- base.OnGUI();
- }
- }
- }
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