Player.cs 544 B

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  1. using System;
  2. namespace Mirror.Examples.Chat
  3. {
  4. public class Player : NetworkBehaviour
  5. {
  6. [SyncVar]
  7. public string playerName;
  8. public static event Action<Player, string> OnMessage;
  9. [Command]
  10. public void CmdSend(string message)
  11. {
  12. if (message.Trim() != "")
  13. RpcReceive(message.Trim());
  14. }
  15. [ClientRpc]
  16. public void RpcReceive(string message)
  17. {
  18. OnMessage?.Invoke(this, message);
  19. }
  20. }
  21. }