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- // based on paul's resolver from
- // https://github.com/MirageNet/Mirage/commit/def64cd1db525398738f057b3d1eb1fe8afc540c?branch=def64cd1db525398738f057b3d1eb1fe8afc540c&diff=split
- //
- // an assembly resolver's job is to open an assembly in case we want to resolve
- // a type from it.
- //
- // for example, while weaving MyGame.dll: if we want to resolve ArraySegment<T>,
- // then we need to open and resolve from another assembly (CoreLib).
- //
- // using DefaultAssemblyResolver with ILPostProcessor throws Exceptions in
- // WeaverTypes.cs when resolving anything, for example:
- // ArraySegment<T> in Mirror.Tests.Dll.
- //
- // we need a custom resolver for ILPostProcessor.
- #if UNITY_2020_3_OR_NEWER
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Threading;
- using Mono.CecilX;
- using Unity.CompilationPipeline.Common.ILPostProcessing;
- namespace Mirror.Weaver
- {
- class ILPostProcessorAssemblyResolver : IAssemblyResolver
- {
- readonly string[] assemblyReferences;
- readonly Dictionary<string, AssemblyDefinition> assemblyCache =
- new Dictionary<string, AssemblyDefinition>();
- readonly ICompiledAssembly compiledAssembly;
- AssemblyDefinition selfAssembly;
- Logger Log;
- public ILPostProcessorAssemblyResolver(ICompiledAssembly compiledAssembly, Logger Log)
- {
- this.compiledAssembly = compiledAssembly;
- assemblyReferences = compiledAssembly.References;
- this.Log = Log;
- }
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- protected virtual void Dispose(bool disposing)
- {
- // Cleanup
- }
- public AssemblyDefinition Resolve(AssemblyNameReference name) =>
- Resolve(name, new ReaderParameters(ReadingMode.Deferred));
- public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
- {
- lock (assemblyCache)
- {
- if (name.Name == compiledAssembly.Name)
- return selfAssembly;
- string fileName = FindFile(name);
- if (fileName == null)
- {
- // returning null will throw exceptions in our weaver where.
- // let's make it obvious why we returned null for easier debugging.
- // NOTE: if this fails for "System.Private.CoreLib":
- // ILPostProcessorReflectionImporter fixes it!
- Log.Warning($"ILPostProcessorAssemblyResolver.Resolve: Failed to find file for {name}");
- return null;
- }
- DateTime lastWriteTime = File.GetLastWriteTime(fileName);
- string cacheKey = fileName + lastWriteTime;
- if (assemblyCache.TryGetValue(cacheKey, out AssemblyDefinition result))
- return result;
- parameters.AssemblyResolver = this;
- MemoryStream ms = MemoryStreamFor(fileName);
- string pdb = fileName + ".pdb";
- if (File.Exists(pdb))
- parameters.SymbolStream = MemoryStreamFor(pdb);
- AssemblyDefinition assemblyDefinition = AssemblyDefinition.ReadAssembly(ms, parameters);
- assemblyCache.Add(cacheKey, assemblyDefinition);
- return assemblyDefinition;
- }
- }
- // find assemblyname in assembly's references
- string FindFile(AssemblyNameReference name)
- {
- string fileName = assemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == name.Name + ".dll");
- if (fileName != null)
- return fileName;
- // perhaps the type comes from an exe instead
- fileName = assemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == name.Name + ".exe");
- if (fileName != null)
- return fileName;
- // Unfortunately the current ICompiledAssembly API only provides direct references.
- // It is very much possible that a postprocessor ends up investigating a type in a directly
- // referenced assembly, that contains a field that is not in a directly referenced assembly.
- // if we don't do anything special for that situation, it will fail to resolve. We should fix this
- // in the ILPostProcessing API. As a workaround, we rely on the fact here that the indirect references
- // are always located next to direct references, so we search in all directories of direct references we
- // got passed, and if we find the file in there, we resolve to it.
- foreach (string parentDir in assemblyReferences.Select(Path.GetDirectoryName).Distinct())
- {
- string candidate = Path.Combine(parentDir, name.Name + ".dll");
- if (File.Exists(candidate))
- return candidate;
- }
- return null;
- }
- // open file as MemoryStream
- // attempts multiple times, not sure why..
- static MemoryStream MemoryStreamFor(string fileName)
- {
- return Retry(10, TimeSpan.FromSeconds(1), () =>
- {
- byte[] byteArray;
- using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
- {
- byteArray = new byte[fs.Length];
- int readLength = fs.Read(byteArray, 0, (int)fs.Length);
- if (readLength != fs.Length)
- throw new InvalidOperationException("File read length is not full length of file.");
- }
- return new MemoryStream(byteArray);
- });
- }
- static MemoryStream Retry(int retryCount, TimeSpan waitTime, Func<MemoryStream> func)
- {
- try
- {
- return func();
- }
- catch (IOException)
- {
- if (retryCount == 0)
- throw;
- Console.WriteLine($"Caught IO Exception, trying {retryCount} more times");
- Thread.Sleep(waitTime);
- return Retry(retryCount - 1, waitTime, func);
- }
- }
- // if the CompiledAssembly's AssemblyDefinition is known, we can add it
- public void SetAssemblyDefinitionForCompiledAssembly(AssemblyDefinition assemblyDefinition)
- {
- selfAssembly = assemblyDefinition;
- }
- }
- }
- #endif
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