AddForce.cs 501 B

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  1. using UnityEngine;
  2. namespace Mirror.Examples.RigidbodyPhysics
  3. {
  4. public class AddForce : NetworkBehaviour
  5. {
  6. public Rigidbody rigidbody3d;
  7. public float force = 500f;
  8. void Start()
  9. {
  10. rigidbody3d.isKinematic = !isServer;
  11. }
  12. void Update()
  13. {
  14. if (isServer && Input.GetKeyDown(KeyCode.Space))
  15. {
  16. rigidbody3d.AddForce(Vector3.up * force);
  17. }
  18. }
  19. }
  20. }