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- using UnityEngine;
- namespace Mirror.Examples.Benchmark
- {
- public class PlayerMovement : NetworkBehaviour
- {
- public float speed = 5;
- void Update()
- {
- if (!isLocalPlayer) return;
- float h = Input.GetAxis("Horizontal");
- float v = Input.GetAxis("Vertical");
- Vector3 dir = new Vector3(h, 0, v);
- transform.position += dir.normalized * (Time.deltaTime * speed);
- }
- }
- }
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