using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class login : MonoBehaviour { public InputField nameInput; public Button loginBtn; void Start() { loginBtn.interactable = false; if (PlayerPrefs.HasKey("username") && PlayerPrefs.GetString("username").Length > 3) { SceneManager.LoadScene("MainMenu"); return; } nameInput.onValueChanged.AddListener(OnNameinputChange); } void OnNameinputChange(string value) { loginBtn.interactable = (value.Length > 3); } public void Login(){ if(nameInput.text.Length <=3){return;} PlayerPrefs.SetString("username", nameInput.text); PlayerPrefs.Save(); SceneManager.LoadScene("MainMenu"); } }