using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetSceneData : MonoBehaviour
{
    public Transform spawnPoint;
    public Transform doorExit;
    public Door door;
    void Awake()
    {
        SceneData.netSceneData = this;
    }
}


public static class SceneData{
    public static NetSceneData netSceneData;
    public static ServerMetadata metadata;
    public static GameObject localPlayer;
}